New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Dot Product

Quiz

(2)
Played 112 %Accuracy 74 Average time 03:56

About this activity

Instructions: Choose the best answer for each question. Read carefully and select the option that most accurately reflects the concepts and formulas of the Dot Product as presented in the lesson.

Created by

Philippines

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Dot Product
 

Dot ProductOnline version

Instructions: Choose the best answer for each question. Read carefully and select the option that most accurately reflects the concepts and formulas of the Dot Product as presented in the lesson.

by Elmaflor Laurejas
1

The dot product of vectors A and B is mathematically defined as:

2

Which of the following is the correct dot product result of the unit vectors i•i?

3

What is the value of i•j?

4

If the dot product of two non-zero vectors is zero, then the vectors are:

5

What is k•k equal to?

6

If the dot product of A and B is negative, the angle between them is:

7

Which statement about the dot product is false?

8

The formula Aa = A \cos\theta calculates the:

9

Consider two points in 3D space: Point A is at the origin (0, 0, 0), and Point B is located such that a vector from A to B is given by Vector {AB} = {-5(i) + 0(j) + 7(k) } meters. What are the coordinates of Point B?

10

In the context of the dot product A • B = AxBx + AyBy + AzBz, if vector {A} has coordinates (2, 5, -1) and vector {B} has coordinates (3, -2, 4), what are the individual terms AxBx, AyBy, and AzBz?

Feedback

Explanation: This is the fundamental definition of the dot product, where A and B are the magnitudes of the vectors and \theta is the angle between them. AB \sin\theta defines the magnitude of the cross product.

Explanation: The dot product of a unit vector with itself is 1 because their magnitudes are both 1, and the angle between them is 0°, so cos0° = 1.

Explanation: Unit vectors {i} and {j} are perpendicular to each other, meaning the angle between them is 90°. Since cos90° = 0.

Explanation: For the dot product AB \cos\theta to be zero with non-zero magnitudes A and B, \cos\theta must be zero. This occurs when \theta = 90°, meaning the vectors are perpendicular (orthogonal).

Explanation: Similar to i•i and j•j, the dot product of any unit vector with itself is 1, as the angle between them is 0°.

Explanation: Since A • B = AB \cos\theta, and A and B (magnitudes) are always positive, a negative dot product implies that \cos\theta must be negative. Cosine is negative for angles between 90° and 180°.

Explanation: This statement describes the cross product, not the dot product. The dot product results in a scalar, and if it were to produce a vector, it would not necessarily be perpendicular to both input vectors.

Explanation: When A is resolved into components relative to a line, the component that lies along the direction of the line (parallel component) is given by A \cos\theta, where \theta is the angle between vector A and the line.

Explanation: When a vector originates from the origin (0,0,0), its components directly correspond to the coordinates of its terminal point. Here, the x-component is -5, the y-component is 0, and the z-component is 7, so Point B is at (-5, 0, 7).

Explanation: You multiply the corresponding x-coordinates, y-coordinates, and z-coordinates separately. ​ AxBx = (2)(3) = 6 ​ AyBy = (5)(-2) = -10 ​ AzBz = (-1)(4) = -4

Are you sure you want to leave the page?

If you leave, you will lose the game in progress.