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Kuiz Sains Sukan: Kinematik Asas

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Tajuk kinematik asas sport

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Malaysia

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Kuiz Sains Sukan: Kinematik Asas
 

Kuiz Sains Sukan: Kinematik AsasOnline version

Tajuk kinematik asas sport

by KESIAN SAKAPI KPM-Guru
1

Apakah maksud kelajuan purata sesuatu objek dalam sukan?

2

Dalam gerak projektil, apakah faktor utama yang menentukan ketinggian maksimum?

3

Apa itu perpindahan (displacement) dalam sukan berbanding jarak?

4

Siapakah yang membezakannya antara kelajuan dan halaju?

5

Jika seorang pelari mempercepat dari 2 m/s ke 6 m/s dalam 2 s, apakah halaju berubah?

6

Apakah unit biasa untuk pecutan dalam sistem SI?

7

Dalam gerak lutut larian, apa maksud garisan paksi x (sumbu x) dalam graf kelajuan-masa?

8

Aksi lompat jarak jauh: apa faktor utama yang mempengaruhi jarak lompat?

9

Apa itu kelajuan sederhana dalam sukan berbanding halaju?

10

Mengapa mengubah sudut luncuran ketika melontar bola membantu jarak?

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Kelajuan purata = jarak/masa; bukan kelajuan semasa atau kelajuan maksimum.

Ketinggian maksimum bergantung kepada komponen halaju menegak pada awalnya.

Perpindahan adalah jarak arah dari titik mula ke titik akhir, bukan jumlah jarak.

Kelajuan ialah kadar perubahan jarak tanpa arah; halaju termasuk arah.

Pecutan = (6-2)/2 = 2 m/s². (Perhatikan jawapan tepat: 2 m/s²)

Satuan standard pecutan ialah meter per saat kuasa dua.

Graf kelajuan-masa menampilkan kelajuan terhadap masa; sumbu x adalah masa, sumbu y ialah kelajuan.

Jarak lompat dipengaruhi sudut tanah pelancaran dan kelajuan peluncuran.

Kelajuan sederhana mengacu kepada nilai purata tanpa mempertimbangkan arah.

Sudut tepat meningkatkan komponen halaju mendatar yang memanjangkan jarak.

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