New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Ruleta: Retos y TIC en educación

Alphabet

Played 0

About this activity

Ruleta educativa sobre retos y TIC.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Ruleta: Retos y TIC en educación
 

Ruleta: Retos y TIC en educaciónOnline version

Ruleta educativa sobre retos y TIC.

by MARIA BELEN MARCILLO BRAVO
A
B
C
D
E
G
H
I
J
L

Empieza por A

Habilidad para usar herramientas tecnológicas, evaluar información y proteger datos personales.

Empieza por B

Estado de equilibrio entre uso productivo de TIC y salud psicológica, con límites saludables.

Empieza por C

Conjunto de habilidades para buscar, evaluar, crear y comunicar con herramientas tecnológicas.

Empieza por D

Rol activo y mediador; diseño de experiencias en entornos presenciales y virtuales.

Empieza por E

Protagonista del aprendizaje, autónomo, colaborativo e crítico.

Empieza por G

Aplicación de sistemas algorítmicos para crear materiales, adaptar rutas y retroalimentación.

Empieza por H

Conjunto de aplicaciones y plataformas para enseñanza, evaluación y colaboración.

Empieza por I

Sistemas que aprenden patrones para personalizar rutas, automatizar tareas y apoyar docentes.

Empieza por J

Acceso igualitario a recursos, reducción de brechas y promoción de inclusión.

Empieza por L

Capacidad de orientar comunidades de aprendizaje hacia la innovación responsable.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.