New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Alphabet UX Quiz: IT Visual Design

Alphabet

Played 1 %Accuracy 96 Average time 08:47

About this activity

Guess the UX term per letter

Created by

Argentina

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Alphabet UX Quiz: IT Visual Design
 

Alphabet UX Quiz: IT Visual DesignOnline version

Guess the UX term per letter

by MissLara
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Starts with A

Making products usable by people with diverse abilities.

Starts with B

Visual identity across interfaces to create recognition.

Starts with C

Relationship of hues and tones to ensure legibility.

Starts with D

A collection of reusable components and rules.

Starts with E

Basic building block of UI like button, icon, or card.

Starts with F

Immediate response to user actions or inputs.

Starts with G

Rules for consistent visual decisions across screens.

Starts with H

Organizing items by importance to guide attention.

Starts with I

Elements respond to user input or gestures.

Starts with J

Alignment of text to improve balance and readability.

Starts with K

Adjusting spacing between characters for legibility.

Starts with L

Arrangement of components on a screen.

Starts with M

Overlay window that demands the user’s focus.

Starts with N

How users move through the product and sections.

Starts with O

Intro steps guiding new users through features.

Starts with P

Grouping related items by closeness to show relation.

Starts with Q

Set of questions used to collect user input.

Starts with R

Ease with which text can be understood at a glance.

Starts with S

Plan sessions like brainstorming or review meetings.

Starts with T

Style and arrangement of text for clarity and mood.

Starts with U

Ease of use and learnability of the interface.

Starts with V

Visible parts of the interface including icons and images.

Starts with W

Empty area around elements to improve clarity.

Starts with X

Height of lowercase letters excluding ascenders and descenders.

Starts with Y

Color used for emphasis when contrast is sufficient.

Starts with Z

Scaling interface to inspect details or adjust focus.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.