New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

LOGICA DE PROGRAMACION

Quiz

(99)
Played 15649 %Accuracy 60 Average time 02:55

About this activity

Exámen final del curso Lógica de programación para el grupo TS1 de articulación en Sistemas del Colegio San Francisco de Asís, segundo semestre 2011

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
LOGICA DE PROGRAMACION
 

LOGICA DE PROGRAMACIONOnline version

Exámen final del curso Lógica de programación para el grupo TS1 de articulación en Sistemas del Colegio San Francisco de Asís, segundo semestre 2011

by María Rosa Gómez
1

El diagrama de flujo es la representación grafica de un algoritmo, donde se visualiza el flujo de los datos y las operaciones (procesos) de un programa. Se caracteriza por:

2

Instrucción que permite almacenar un valor en una variable.

3

Las etapas que deben seguirse en la construcción de un programa son:

4

Un compilador es:

5

En caso de presentarse una falla de sintaxis, en el proceso de programación, se procede a:

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.