New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

DIAGNOSTICO PROGRAMACIÓN

Quiz

(76)
Played 1231

About this activity

REALIZA EL EXAMEN DIAGNOSTICO SOBRE PROGRAMACIÓN

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
DIAGNOSTICO PROGRAMACIÓN
 

DIAGNOSTICO PROGRAMACIÓNOnline version

REALIZA EL EXAMEN DIAGNOSTICO SOBRE PROGRAMACIÓN

by MELY ARELLANES
1

Tener una idea del camino más simple y más fácil que escogemos para lograr un objetivo

2

Es un conjunto de instrucciones ordenada correctamente que manejan datos o información para dar un servicio

3

Es una secuencia de instrucciones que le dicen a la computadora que tarea realizar

4

Es una serie de pasos o instrucciones FINITAS y ordenadas que sirven para darle solución a un problema

5

Es la manera de representar de manera gráfica un algoritmo que sigue una metodología para representar un problema

6

6.Lenguaje formal diseñado para expresar los procesos que debe ejecutar la maquina

7

Es la utilización de lenguaje humano para denotar las palabras reservadas de un lenguaje de programación dentro de la estructura de un programa.

8

La estructura de control IF ... ELSE .. sirven para

9

Es una secuencia que repite varias veces un mismo trozo de código, hasta que la condición asignada al ciclo deja de cumplirse.

10

Son estructuras de repetición que permiten realizar tareas recurrentes

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.