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Recurso creado para el MOOC "Gamificación en el aula (4ª edición)" del INTEF (10/03/2020 a 21/04/2020) _ Nivel 3 _ Narrativa _ Reto 1

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Educación lúdica
 

Crossword Puzzle

Educación lúdicaOnline version

Recurso creado para el MOOC "Gamificación en el aula (4ª edición)" del INTEF (10/03/2020 a 21/04/2020) _ Nivel 3 _ Narrativa _ Reto 1

by Javi MArribas
1

Recursos diseñados específicamente para mejorar competencias, habilidades o contenidos (en inglés)

2

Usa elementos y dinámicas de juegos en entornos no lúdicos

3

El objetivo final de la gamificación es el...

4

Además de a nivel digital, la gamificación puede llevarse a cabo a este nivel

5

Úsala si quieres que la experiencia sea memorable

6

Autor que habla de "seres sociales"

7

Autor que habla de "aprender a pensar"

8

La gamificación no es un...

9

Autor que habla de la interactuación con el entorno

10

Juegos usados para desarrollar competencias, ya sean adaptados o no (siglas)

2
8
4
1
3
5
6
10
9
7