Make educational games in no time
What do you want to teach today?
Create a growing variety of game types
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Word Search Puzzle
2,597,360 made -
Crossword Puzzle
1,947,708 made -
Froggy Jumps
1,886,088 made -
Matching Pairs
1,327,494 made -
Quiz
872,106 made -
Fill in the Blanks
654,601 made -
Alphabet
624,759 made -
Map Quiz
474,358 made -
Memory
449,749 made -
Matching
361,059 made -
Yes or No
348,530 made -
Unscramble Letters
343,940 made -
Video Quiz
287,968 made -
Riddle
245,108 made -
Unscramble Words
244,907 made -
Slideshow
70,777 made -
Line Up
51,424 made -
Dictation
47,062 made -
Dialogue
27,184 made -
AsterQuiz
20,408 made
What are the positive effects of learning games?
Decades of research on game-based learning point the same way.
Active engagement
With a game in front of them, students pay attention and join in. And the more they get into the game, the more they learn. See study
Real motivation
Challenges, points and instant feedback: they want another go. A meta-analysis of 16 studies measures it. See meta-analysis
Better retention
Practice through repetition, without the boredom, is what makes learning stick: across 77 studies, games come out ahead on both learning and retention. See meta-analysis
Problem-solving practice
Working your way out of a challenge is problem-solving practice. 21 studies back it up. See meta-analysis
Real confidence
Seeing the right answer right away shows students they're making progress. In maths, games lifted students' confidence along with their grades. See study
No fear of getting it wrong
Getting it wrong in a game costs nothing, so students dare to try. It's a core design principle of learning games. See study
That much we know about games in general. For Educaplay in particular, keep scrolling.
Proven benefits
Your students take part more and score higher. Don't take our word for it.
364 independent studies across 15 countries measure it. In a high-school chemistry class, the group practising with Educaplay went from 5.0 to 9.3; the control group, from 5.2 to 6.2. In a 7th-grade English class, participation rose from 68% to 90%. And when something ties or doesn't improve, we say so too.
- 364independent studies
- 74%with data, not impressions
- 10in top-tier journals




