Make educational games in no time
What do you want to teach today?
Create a growing variety of game types
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Word Search Puzzle
2,599,906 made -
Crossword Puzzle
1,949,580 made -
Froggy Jumps
1,893,269 made -
Matching Pairs
1,329,700 made -
Quiz
875,265 made -
Fill in the Blanks
655,299 made -
Alphabet
625,492 made -
Map Quiz
474,916 made -
Memory
450,612 made -
Matching
361,607 made -
Yes or No
349,333 made -
Unscramble Letters
344,460 made -
Video Quiz
288,169 made -
Riddle
245,389 made -
Unscramble Words
245,262 made -
Slideshow
70,834 made -
Line Up
51,771 made -
Dictation
47,126 made -
Dialogue
27,218 made -
AsterQuiz
21,864 made
What are the positive effects of learning games?
Decades of research on game-based learning point the same way.
Active engagement
With a game in front of them, students pay attention and join in. And the more they get into the game, the more they learn. See study
Real motivation
Challenges, points and instant feedback: they want another go. A meta-analysis of 16 studies measures it. See meta-analysis
Better retention
Practice through repetition, without the boredom, is what makes learning stick: across 77 studies, games come out ahead on both learning and retention. See meta-analysis
Problem-solving practice
Working your way out of a challenge is problem-solving practice. 21 studies back it up. See meta-analysis
Real confidence
Seeing the right answer right away shows students they're making progress. In maths, games lifted students' confidence along with their grades. See study
No fear of getting it wrong
Getting it wrong in a game costs nothing, so students dare to try. It's a core design principle of learning games. See study
That much we know about games in general. For Educaplay in particular, keep scrolling.
Proven benefits
Your students take part more and score higher. Don't take our word for it.
364 independent studies across 15 countries measure it. In a high-school chemistry class, the group practising with Educaplay went from 5.0 to 9.3; the control group, from 5.2 to 6.2. In a 7th-grade English class, participation rose from 68% to 90%. And when something ties or doesn't improve, we say so too.
- 364independent studies
- 74%with data, not impressions
- 10in top-tier journals




