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Dialogue: what it is and how to make one

What it is

In Dialogue, players listen to and read a conversation between two or more characters. Each line appears as a speech bubble with text and audio, alternating sides depending on who is speaking.

It's a game designed to improve listening comprehension and pronunciation: the player can listen to the whole conversation, replay it, or click any speech bubble to hear it again. They can also take on a character's role by muting that character's audio.

Players get 100 points when they finish the game (simply listening to the dialogue through to the end is enough).

Playback modes

  • Continuous playback: the dialogue plays automatically from start to finish.
  • Line by line: the player controls playback and the pauses between lines.

Examples of use

  • Languages: listening comprehension, pronunciation and intonation from everyday conversations.
  • Role-play: the student mutes one of the characters and takes on their part, speaking out loud.
  • Language and literature: theatre scenes, dialogues from literary works.
  • Corporate onboarding: typical customer-employee conversations to train customer service.
  • Vocational training: communication protocols between professionals (healthcare, retail, hospitality…).

How to create a Dialogue with Ray

  1. Click Create game and select Dialogue.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates the conversation, the characters, the audio (on the Basic and Advanced plans, up to 1,000 characters of audio in total per account; on the Academic plan and Commercial plan, with no limit), and the title and description. You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure the result:

  • Output language: the language of the dialogue (Auto by default; Ray detects it from the prompt or the file).
  • Difficulty: easy, medium, hard, or a custom level (for example, “for English A2 level”).
  • Characters: how many take part in the conversation (2 by default).
  • Total lines: the total number of lines (10 by default), shared between the characters.

How to create a Dialogue without Ray

  1. Click Create game and select Dialogue.
  2. Close the Ray window.
  3. Create the characters in the list at the top. For each one, type a name and, if you want, upload an avatar. Click Add character for the next ones.
  4. In Dialogue sequence, click Add dialogue. Select which character is speaking, type the text (up to 500 characters per line) and add the audio.
  5. Repeat the process for each line. You can drag to reorder them.

The audio can be uploaded as a file, recorded directly with the microphone, or generated automatically with synthetic speech. If you generate it, there is a Generate for all empty fields toggle that creates all the pending audio at once with the same voice and speed, which saves a lot of time.

Game options

Dialogue has no specific gameplay options (there are no lives, time or penalties: the maximum score is earned by listening to the whole dialogue). It does have the general per-plan options:

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

What's the difference between the two playback modes?

In Continuous playback, the dialogue plays in full, one line after another. In Line by line, the player controls the pace, clicking to hear each line whenever they want. At any time, clicking a speech bubble replays that line.

Can the player take on the role of one of the characters?

Yes. The player can mute the audio of one or more characters to take on their role, reading their lines out loud while listening to the rest. It's a common practice for working on pronunciation and intonation in language classes.

How do I add the audio to the Dialogue?

Three options, for each line:

  • Upload an audio file you already have.
  • Record directly with the microphone.
  • Generate audio automatically from the text (synthetic speech with adjustable speed).

When you generate the first audio, you can turn on Generate for all empty fields so the audio for all the remaining lines is created automatically with the same voice, which saves a lot of time in long dialogues.

How many characters can a Dialogue have?

There is no strict limit. By default, Ray generates two characters, but you can add as many as you need by clicking Add character. Each one can have its own name and avatar.

Can I add images or video to the dialogues?

Each line is built around a text and an audio. The visual element of the Dialogue is each character's avatar, which you can customize with any image you want.

How is the Dialogue scored?

The purpose of the Dialogue is informative and for oral practice, not assessment. The player gets the maximum score (100 points) when they finish listening to the dialogue.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.