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Matching: what it is and how to make one

Matching: what it is and how to make one

We are committed to continuously improving your experience; some elements of the video interface may not match the current one.

What it is

In each panel of Matching, players have to select all the cards that belong to the indicated group. The process is repeated on each panel until every card has been selected at least once.

The same card can appear in more than one panel. Cards can contain text, an image, audio or a combination.

Examples of use

  • Science: animals by type, chemical elements by group, foods by nutritional category.
  • Languages: words by part of speech (verbs, nouns, adjectives) or by semantic field.
  • History: events, figures or inventions by era.
  • Language and literature: works by literary genre or words by word family.
  • Primary education: colors, shapes, odd and even numbers, animals by their habitat.
  • Vocational training: tools, materials or procedures by category or department.

How to create a Matching with Ray

  1. Click Create game and select Matching.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters in total per account on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Matching also has specific options:

  • Groups: how many to create (6 by default), or as many as the content you attach contains.
  • Items per group: how many cards in each group (5 by default).

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Matching with the systems of the human body and their organs from the PDF of a teaching unit, or turn a Word Search into a Matching.

How to create a Matching without Ray

  1. Click Create game and select Matching.
  2. Close the Ray window.
  3. Type the name of the group and add the cards that belong to it.
  4. Repeat the process for each group.

Each card accepts text, images and/or audio. If you want to increase the difficulty, you can add incorrect cards that don't belong to any group and act as distractors.

Game options

  • Penalize mistakes: limits mistakes and deducts points for each one. By default, mistakes are unlimited and don't deduct points.
  • Time: the time limit to complete the game (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I add incorrect cards as distractors?

Yes, you can include cards that don't belong to any group. The player has to learn to ignore them.

Can I import a list of groups I already have ready?

Yes. Paste or attach your list of groups and items in the Ray box or with the Sources button.

Can I add audio, images or video to the cards?

Yes. Cards accept text, audio and images, and you can generate the voice automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.