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Memory: what it is and how to make one

Memory: what it is and how to make one

We are committed to continuously improving your experience; some elements of the video interface may not match the current one.

What it is

In Memory, players have to find pairs of identical or related items, hidden on face-down cards. Cards are flipped two at a time, trying to remember their position.

Each card can contain text, an image, audio or a combination.

Game modes

Memory has two modes that determine how the pairs are formed:

  • Related: the two cards in each pair are different but related (for example, a country and its flag).
  • Identical: the two cards are exactly the same.

Examples of use

  • Languages: words with their translation or with their image.
  • Science: chemical elements with their symbols, organs with their function…
  • History: dates with events, figures with their achievements.
  • Vocational training: technical terms with their definitions.
  • Early childhood education: animals with their names, numbers with their representation.

How to create a Memory with Ray

  1. Click Create game and select Memory.
  2. Enter a topic, add instructions and/or attach a file with the content.
  3. Ray automatically generates a game ready to publish (with a title and description). You can review and change anything you like before publishing it.

Ray's advanced options

The gear icon gives you options to configure how Ray generates the game. Some are common to all game types:

  • Output content: choose text only, or text plus automatically generated speech. Speech is capped at 1,000 characters in total per account on the Basic and Advanced plans; on the Academic plan and Commercial plan it is unlimited.
  • Output language: the language of the game content. If you don't specify it, Ray detects it from the prompt or the file.
  • Difficulty: easy, medium (default), hard, or a custom level (for example, “for primary school students”).

Memory also has specific options:

  • Pairs: how many to create (8 by default), or as many as the content you attach contains.
  • Type of pairs: Related (default) or Identical.

Source library

With the Sources button you can upload files to Ray (PDF, Word, images…) or select your own games for it to use as content for the new one. For example, generate a Memory of organs and functions from the PDF of a teaching unit, or turn a Matching Pairs into a Memory.

How to create a Memory without Ray

  1. Click Create game and select Memory.
  2. Close the Ray window.
  3. By default, pairs are related: the two cards are different but related. Turn on Identical pairs if you want the two cards in each pair to be exactly the same.
  4. Enter the items. If they're related, place the matching item below each one.

Each card accepts text, images and/or audio. If you have many pairs, you can split them across several screens so as not to overwhelm the player.

Game options

  • Penalize mistakes: limits mistakes and deducts points. By default, mistakes are unlimited and don't deduct points.
  • Time: the time limit (unlimited by default).

With an Advanced plan you can remove the ads, add a background image, change the visibility (Public or Hidden), configure player identification (Optional, Required or no method), hide elements of the interface (Ranking, Restart, Social media or Correct answers) and add a custom final message.

With an Academic plan you can restrict the visibility to your guests or to the integrations you create (Google Classroom, Moodle, Canvas…), and remove the player identification link.

With a Commercial plan you can also customize the game with your logo and corporate footer, choose the colors and hide the Educaplay brand.

Information and publishing

On the Information tab you set up what your player will see before and during the game. Ray automatically generates the Title and Description; if you created the game without Ray, you add them yourself. Here you also choose the Language of the game interface (you can present the game to your players in any of the 27 available languages, regardless of the language of the content), set the Education level and add Tags so your game is easier to find in the search engine. Before publishing, use Preview to check that everything looks the way you want.

Frequently asked questions

Can I make a Memory with related items instead of identical ones?

Yes; in fact, related pairs are the default option, both with Ray and without Ray. If you want the opposite —identical pairs— in Ray switch the Type of pairs selector to Identical and, without Ray, turn on Identical pairs in the editor.

What are screens and when is it worth using more than one?

They let you split the pairs across several pages. It's useful when there are many (for example, 16 pairs split across 2 screens of 8).

Can I import a list of pairs I already have?

Yes. Paste or attach your list in the Ray box or with the Sources button.

Can I add audio, images or video to the cards?

Yes. Each card accepts text, audio and images, and you can generate the voice automatically.

Can I change the language of the game interface?

Yes. On the Information tab you can choose from the 27 available languages: Afrikaans, Aragonese, Asturian, Basque, Catalan, Chinese, Czech, Dutch, English, Estonian, French, Galician, German, Greek, Hindi, Indonesian, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Slovenian, Spanish, Swedish, Turkish, and Ukrainian. The interface language is independent from the content language: you can have a game written in English and show the interface in Japanese for your Japanese students, for example.

Which features require a paid plan?

With the Advanced plan you remove the ads, add a background image, manage visibility and player identification, hide interface elements and add a final message. With the Academic plan you can also restrict access to your guests or to your integrations (Google Classroom, Moodle, Canvas…). With the Commercial plan you customize the game with your logo, corporate colors and hide the Educaplay brand.