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Multiplayer Session: what it is and how it works

What a Multiplayer Session is

A Multiplayer Session is a live session in which you host the game from a big screen (a projector or an interactive whiteboard) and all the players take part at the same time from their own devices. The questions appear on your screen and each player answers from their phone, tablet or computer. The faster they answer correctly, the more points they get, and the leaderboard is shown between questions. It is the way to turn your game into a real-time classroom contest.

For now, the Multiplayer Session is available for Froggy Jumps games.

How to start a Multiplayer Session

There are several ways to launch one:

  • From My games: every Froggy Jumps has the Multiplayer Session button (the screen icon). Clicking it opens the session room.
  • From the game page: the Host Session banner invites you to create the session.
  • From the home page and from the banner in My games: the Multiplayer Session button launches a demo session with the game Animal Wisdom.

If the game is yours, the session is created directly. If it belongs to someone else, Educaplay generates a copy of the game in your profile and starts the session with that copy. And if you are not signed in yet, it first asks you to sign up or log in, and then does the same.

The session room

When you create the session you reach the waiting room, which shows on the big screen:

  • The Game Pin, a 6-digit code.
  • The direct "Join at…" link and a QR code, in case you prefer players to join by scanning it.
  • The list of players, who appear as they join.

When everyone is in, click Start. If you want to stop anyone else from joining, use the lock to block the room; you can do it in the waiting room or during the session.

How players join

Players go to game.educaplay.com (or click Game Pin in the Educaplay header), enter the code and identify themselves. They have three ways to identify:

  • With a temporary nickname.
  • With a guest code that you give them.
  • By logging in with their Educaplay account.

They can also join by opening the link directly or scanning the QR code on your screen.

Session options

Before you start, in the settings icon (Session options) you can configure:

  • Randomize questions and Randomize answers: change the order in each session (on by default).
  • Allow emojis: lets players send emojis during the session (on by default).
  • Auto-advance: if you turn it on, the session moves from one question to the next without you doing it (off by default).
  • Background image: customize the session background with your own image.
  • Interface language: it defaults to the language of the game, but you can change it before you start using the selector.

How it is played

When you click Start, the questions appear one by one on your screen and players answer from their devices. There is no fixed time limit per question: the question stays open until everyone has answered. If you want to close it sooner, you can start a Countdown of 10, 20, 30 or 60 seconds. The faster a player answers, the more points they get.

While the session is running, your screen shows how many players there are, which question you are on and how many answers have come in. When each question closes you will see the Answer percentage (how many chose each option and which one was correct) and then the updated Leaderboard.

The two scores: Arcade and Accuracy

There are two different scores in a Multiplayer Session:

  • Arcade score (Points): it takes speed into account as well as getting the answer right. This is what orders the leaderboard and the podium. The sooner you answer correctly, the more points you add.
  • Accuracy score: the usual one, the percentage of correct answers. This is what is saved in Reports, as in any other game.

The end: podium, summary and ratings

When the questions run out, the screen shows the podium with the top three players, with their Arcade score and their Accuracy percentage. Below the podium, a switch lets you show the full ranking, not just the top 3. From this final screen you also have:

  • Summary: a question-by-question review, with the distribution of answers and the correct option for each one.
  • Ratings: players can rate the session from their devices, but only while you have this screen open. You can show the rating on your screen with the corresponding switch.
  • Restart: start a new session again with the same game.
  • Back to my Profile: close the session and return to your account.

Where the results are kept

The session itself is not saved anywhere as such. However, each player’s performance is recorded in the Reports section as if they had played a normal game of that Froggy Jumps (with their Accuracy score). For it to be saved, the player must have identified themselves before playing.

Frequently asked questions

Which games can I create a Multiplayer Session for?

For now, only for Froggy Jumps games. Every Froggy Jumps in My games has its Multiplayer Session button.

Do players need an Educaplay account?

No. They can identify with a temporary nickname or with a guest code that you give them. Logging in with their account is optional and only links their results to a permanent profile.

How is it different from a Challenge?

In a Challenge each player takes part whenever they can, at their own pace, and the ranking updates with each game. In a Multiplayer Session everyone plays at the same time, live and hosted by you from a shared screen.

Is there a time limit to answer?

Not by default: the question stays open until everyone answers. If you want, you can start a countdown of 10, 20, 30 or 60 seconds to close it.

How are the points calculated?

With the Arcade score, which rewards speed: answering correctly adds points and answering sooner adds more. That score orders the podium. Separately, your Accuracy score (the percentage of correct answers) is saved in Reports.

Are the session results saved?

The session itself is not saved, but each identified player’s performance is kept in Reports as a normal game of that Froggy Jumps.

Can I stop new people from joining once the session has started?

Yes. Use the room lock to block new entries; you can do it in the waiting room or during the session.

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